Difference between revisions of "2022-06-23"

From Project Einherjar
(Created page with "== Latest == === General === Adjusted Mercenary Cost Fixed a bug with Crit Damage reduction not reducing skill damage from non pirate skills Inverse Def now prioritized over C...")
 
 
Line 1: Line 1:
== Latest ==
 
 
=== General ===
 
=== General ===
Adjusted Mercenary Cost
+
* Adjusted Mercenary Cost
Fixed a bug with Crit Damage reduction not reducing skill damage from non pirate skills
+
* Fixed a bug with Crit Damage reduction not reducing skill damage from non pirate skills
Inverse Def now prioritized over Crit
+
* Inverse Def now prioritized over Crit
Matk RNG changed from Min + Rand(Max - Min) -> Min + Rand((Max - Min + 1) / 2) + Rand((Max - Min + 1) / 2)
+
* Matk RNG changed from Min + Rand(Max - Min) -> Min + Rand((Max - Min + 1) / 2) + Rand((Max - Min + 1) / 2)
 
<br>
 
<br>
 
=== Crit Update ===
 
=== Crit Update ===
Crit Update Enabled for testing
+
* Crit Update Enabled for testing
Crits no longer Guarantee a Hit and Ignore Def, instead deal % bonus Damage
+
* Crits no longer Guarantee a Hit and Ignore Def, instead deal % bonus Damage
Lucky Dodge now reducible by attackers Luk
+
* Lucky Dodge now reducible by attackers Luk
Lucky Dodge chance unchanged
+
* Lucky Dodge chance unchanged
Lucky Dodge ignore chance unchanged
+
* Lucky Dodge ignore chance unchanged
Crits gain up to attackers crit chance as bonus hit when critting
+
* Crits gain up to attackers crit chance as bonus hit when critting
Crit Per Luk increased from 1/3 -> .34
+
* Crit Per Luk increased from 1/3 -> .34
Crit Resistance Per Luk increased from 1/3 -> .34
+
* Crit Resistance Per Luk increased from 1/3 -> .34
Crit Bonus Damage increased from 0% -> (50 + Luk)%
+
* Crit Bonus Damage increased from 0% -> (50 + Luk)%
Added Toggles for everything in list
+
* Added Toggles for everything in list
Thana Card prevents Crit
+
* Thana Card prevents Crit
Ice Pick prevents Crit
+
* Ice Pick prevents Crit
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
High Fashion Sandals now wearable by Spiriter Classes, Necromancer Classes, Adept and Mystic
+
* High Fashion Sandals now wearable by Spiriter Classes, Necromancer Classes, Adept and Mystic
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
Increase Agility bonus flee changed from (10*SkillLv)% -> (10*SkillLv)
+
* Increase Agility bonus flee changed from (10*SkillLv)% -> (10*SkillLv)
 
<br>
 
<br>
 
=== Hunter ===
 
=== Hunter ===
Sharp Shooting damage changed from (200 + 50*SkillLv) -> (100*SkillLv)%
+
* Sharp Shooting damage changed from (200 + 50*SkillLv) -> (100*SkillLv)%
Sharp Shooting gains +50% crit damage when crit update enabled
+
* Sharp Shooting gains +50% crit damage when crit update enabled
 
<br>
 
<br>
 
=== Thief ===
 
=== Thief ===
Double Attack can now crit
+
* Double Attack can now crit
Double Attack loses Def Ignore from crit chance when crit update enabled
+
* Double Attack loses Def Ignore from crit chance when crit update enabled
 
<br>
 
<br>
 
=== Assassin ===
 
=== Assassin ===
Double Attack now increases all Katar Damage (was just basic attacks)
+
* Double Attack now increases all Katar Damage (was just basic attacks)
Attack out of Cloaking deals an additional (2 * SkillLv)% base crit damage
+
* Attack out of Cloaking deals an additional (2 * SkillLv)% base crit damage
Attack out of Cloaking deals an additional (2 * SkillLv)% bonus crit damage
+
* Attack out of Cloaking deals an additional (2 * SkillLv)% bonus crit damage
Sonic Blow can now crit hitting 12 times and dealing 50% bonus damage but not effected by Luk base damage
+
* Sonic Blow can now crit hitting 12 times and dealing 50% bonus damage but not effected by Luk base damage
 
<br>
 
<br>
 
=== Monk ===
 
=== Monk ===
Triple Attack chance changed from (30-SkillLv)% -> 25%
+
* Triple Attack chance changed from (30-SkillLv)% -> 25%
Triple Attack can now Crit
+
* Triple Attack can now Crit
 
<br>
 
<br>
 
=== Gunslinger ===
 
=== Gunslinger ===
Chain Action can now crit
+
* Chain Action can now crit
Chain Action loses Def Ignore from crit chance when crit update enabled
+
* Chain Action loses Def Ignore from crit chance when crit update enabled
 
<br>
 
<br>
 
=== Pirate ===
 
=== Pirate ===
Pirate Crits can no longer be Inverse Def (icepick/thana)
+
* Pirate Crits can no longer be Inverse Def (icepick/thana)
 
<br>
 
<br>
 
=== Buccaneer ===
 
=== Buccaneer ===
Plunderbuss additionally reduces Zeny cost by 75% for skills on target
+
* Plunderbuss additionally reduces Zeny cost by 75% for skills on target
 
<br>
 
<br>
 
=== Mystic ===
 
=== Mystic ===
Fixed Astral Blast increasing target Def and Mdef instead of self
+
* Fixed Astral Blast increasing target Def and Mdef instead of self
 
<br>
 
<br>
 
=== Channelor ===
 
=== Channelor ===
Fixed a crash with Reapers Contract
+
* Fixed a crash with Reapers Contract
 
<br>
 
<br>
Necromancer
+
=== Necromancer ===
Fixed Lich sometimes reverting to Necromancer
+
* Fixed Lich sometimes reverting to Necromancer
 
<br>
 
<br>
 
=== Revenant ===
 
=== Revenant ===
Updated Job Quest Code
+
* Updated Job Quest Code
Can now Properly Learn Control Dead
+
* Can now Properly Learn Control Dead
 
<br>
 
<br>
 
<br>
 
<br>

Latest revision as of 17:21, 23 June 2022

General[edit]

  • Adjusted Mercenary Cost
  • Fixed a bug with Crit Damage reduction not reducing skill damage from non pirate skills
  • Inverse Def now prioritized over Crit
  • Matk RNG changed from Min + Rand(Max - Min) -> Min + Rand((Max - Min + 1) / 2) + Rand((Max - Min + 1) / 2)


Crit Update[edit]

  • Crit Update Enabled for testing
  • Crits no longer Guarantee a Hit and Ignore Def, instead deal % bonus Damage
  • Lucky Dodge now reducible by attackers Luk
  • Lucky Dodge chance unchanged
  • Lucky Dodge ignore chance unchanged
  • Crits gain up to attackers crit chance as bonus hit when critting
  • Crit Per Luk increased from 1/3 -> .34
  • Crit Resistance Per Luk increased from 1/3 -> .34
  • Crit Bonus Damage increased from 0% -> (50 + Luk)%
  • Added Toggles for everything in list
  • Thana Card prevents Crit
  • Ice Pick prevents Crit


Items[edit]

  • High Fashion Sandals now wearable by Spiriter Classes, Necromancer Classes, Adept and Mystic


Monster[edit]

  • Increase Agility bonus flee changed from (10*SkillLv)% -> (10*SkillLv)


Hunter[edit]

  • Sharp Shooting damage changed from (200 + 50*SkillLv) -> (100*SkillLv)%
  • Sharp Shooting gains +50% crit damage when crit update enabled


Thief[edit]

  • Double Attack can now crit
  • Double Attack loses Def Ignore from crit chance when crit update enabled


Assassin[edit]

  • Double Attack now increases all Katar Damage (was just basic attacks)
  • Attack out of Cloaking deals an additional (2 * SkillLv)% base crit damage
  • Attack out of Cloaking deals an additional (2 * SkillLv)% bonus crit damage
  • Sonic Blow can now crit hitting 12 times and dealing 50% bonus damage but not effected by Luk base damage


Monk[edit]

  • Triple Attack chance changed from (30-SkillLv)% -> 25%
  • Triple Attack can now Crit


Gunslinger[edit]

  • Chain Action can now crit
  • Chain Action loses Def Ignore from crit chance when crit update enabled


Pirate[edit]

  • Pirate Crits can no longer be Inverse Def (icepick/thana)


Buccaneer[edit]

  • Plunderbuss additionally reduces Zeny cost by 75% for skills on target


Mystic[edit]

  • Fixed Astral Blast increasing target Def and Mdef instead of self


Channelor[edit]

  • Fixed a crash with Reapers Contract


Necromancer[edit]

  • Fixed Lich sometimes reverting to Necromancer


Revenant[edit]

  • Updated Job Quest Code
  • Can now Properly Learn Control Dead