2022-03-23

From Project Einherjar
Revision as of 13:26, 23 March 2022 by Stolao (talk | contribs) (Created page with "=== General === * Fixed Slow Cast decreasing Cast Time * Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice. * Critical Wounds now reduces Al...")
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General[edit]

  • Fixed Slow Cast decreasing Cast Time
  • Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice.
  • Critical Wounds now reduces All Healing
  • Horror Toy Factory Rewards scale more aggressively with number of players
  • Disabled Culvert Raid


Items[edit]

  • Updated Mystical Card Album
  • Updated Old Card Album
  • Sealed Mind Box now drops Gold Bullion


Monster[edit]

  • Fallen Bishop now cast Grasp Heart


Mage[edit]

  • Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5]
  • Napalm Beat damage increase with Soul Strike Level against undead


Sage[edit]

  • Deluge buff now removes Burning
  • Violent Gale buff now removes Stun
  • Volcano buff now removes Freeze
  • Double Cast now works with Earth Spikes


Wizard[edit]

  • Fixed Amp Magic Increasing Damage by 4x
  • LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second
  • LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv)
  • Meteors Storm Cast time reduced from 15 -> 12 Seconds
  • Meteors Storm damage increased from 100 -> 125% per hit
  • Meteors Storm meteor interval reduced from 1 -> 0.75 seconds
  • Meteors Storm total meteor duration reduced by 25%
  • Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds
  • Quagmire no longer removes True Sight or Loud Exclamation
  • Gravitation Field no longer requires Blue Gemstone
  • Sight Thrasher now hits Hidden
  • Sight Thrasher no longer hits Traps
  • Sight Thrasher now reveals hidden in area of effect
  • Napalm Vulcan damage increase with Soul Strike Level against undead

Archer[edit]

  • Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))%
  • Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))%
  • Charge Arrow damage increased from 150% -> 175%

Hunter[edit]

  • Blitz Beat no longer Hits Traps
  • Steel Crow Max Level lowered to 5
  • Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
  • Sharp Shooting cast time reduced from 2 -> 1.5 Seconds
  • Sharp Shooting cast delay reduced from 1.5 -> 1 Second
  • Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)%
  • Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)%


Acolyte[edit]

  • Cure now removes Burning
  • Cure now removes Critical Wounds
  • Cure now removes Decaying Touch


Priest[edit]

  • Magnus Exorcismus cast time reduced from 15 -> 10 seconds
  • Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements


Monk[edit]

  • Asura Cast Time no longer reduced by Items (only dex and status)


Assassin[edit]

  • Sonic Blow no longer ignores cast delay Status Effects
  • Sonic Blow missing HP damage now only applies with Katar
  • Sonic Blow now cast able when dual wielding weapons
  • Grimtooth now cast able when dual wielding weapons
  • Grimtooth Rolls Status Effect Chance twice with Katar
  • Grimtooth now cast-able from Cloaking
  • Venom Splasher no longer has an HP check
  • Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison)
  • Venom Splasher At end of duration deals 100% bonus damage damage taken again to target.
  • Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early.
  • Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom
  • Enchant Poison is now applied on Grimtooth, rolls twice with with katar
  • Enchant Poison is now applied on Sonic Blow, rolls once per hit katar
  • Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom
  • Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar
  • Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar
  • Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)%
  • Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds
  • Enchant Deadly Poison Initial damage is now poison property
  • Enchant Deadly Poison Initial damage against MVPs is 1%
  • Enchant Deadly Poison Initial damage now capped 99999


Rogue[edit]

  • Fixed Grand cross of Darkness being Copy-able


Ninja[edit]

  • Water Technique buff now removes Burning


Taekwon[edit]

  • Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations
  • Fixed Bonus 100 bonus damage from Mission 140+ always applying


Ronin[edit]

  • Blazing Strike is now usable with Dagger
  • Kenjustu no longer usable with Dagger
  • Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)%
  • Silent Strike damage increased from by (60*SkillLv)% when silencing
  • Fixed Silent Strike damage increase with speed
  • Updated Silent Strike Description to show full power range
  • Blazing Strike Cooldown lowered to 0.75
  • Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)%
  • Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)%
  • Updated Blazing Strike Description to show full power range
  • When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown
  • When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds
  • When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds
  • Fixed Fudoshin Stun Duration

Shogun[edit]

  • Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)%
  • Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)%
  • Tsunami Drop base damage tripled after Combo
  • Tsunami Drop cooldown increased from 0 -> 1 second
  • Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)%
  • Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)%
  • Submission now also Stuns target
  • Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
  • Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well
  • Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill
  • Sword Quake now weapon Property
  • Sword Quake cooldown increased from 0.5 -> 2 seconds
  • Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)%
  • Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)%
  • Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)%
  • Natural Healing now removes Critical Wounds


Mercenary[edit]

  • Killer Instinct now properly Scales with Missing HP
  • Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets
  • Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)%
  • Aimbot Ends on Teleport


Macabre[edit]

  • Doom damaged capped at 1 against Inf mdef targets
  • Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef
  • Psychic Massacre reduced cast time from 7 -> 5 seconds


Necromancer[edit]

  • Fixed Grasp Heart not having a Status Icon
  • Fixed Decaying Touch double dipping on some healing reductions
  • Familiar now given via Plat Skill NPC