Editing 2019-11-30

From Project Einherjar

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* Ignore Def no longer increases target Def when they have negative Def
 
* Ignore Def no longer increases target Def when they have negative Def
 
* Lower Thanatos Tower party requirement from 5 -> 4
 
* Lower Thanatos Tower party requirement from 5 -> 4
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=== Items ===
 
=== Items ===
 
* Changed Sword of Lore effect to All Stats + 1 and Increase Weapon Exp by 50%
 
* Changed Sword of Lore effect to All Stats + 1 and Increase Weapon Exp by 50%
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* Regin Brjota no longer cast Spectral Veil or Ethereal Cloak
 
* Regin Brjota no longer cast Spectral Veil or Ethereal Cloak
 
* Blank Scroll Cost reduced from 4000 -> 2000
 
* Blank Scroll Cost reduced from 4000 -> 2000
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=== Swordman ===
 
=== Swordman ===
 
* Magnum Break bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
* Magnum Break bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
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=== Blacksmith ===
 
=== Blacksmith ===
 
* Forging with Basic Anvil gains +1% success chance
 
* Forging with Basic Anvil gains +1% success chance
 
* Forging with no Anvil suffers a -20% success chance
 
* Forging with no Anvil suffers a -20% success chance
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=== Gunslinger ===
 
=== Gunslinger ===
 
* Chain Action ignores (Crit * SkillLv / 10)% of Targets Def
 
* Chain Action ignores (Crit * SkillLv / 10)% of Targets Def
 
* Chain Action gains (Crit * SkillLv / 10)% Hit Rate
 
* Chain Action gains (Crit * SkillLv / 10)% Hit Rate
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=== Necromancer ===
 
=== Necromancer ===
 
* New Icons
 
* New Icons
 
* New Status Icons
 
* New Status Icons
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=== Viking ===
 
=== Viking ===
 
* Rampage always hits when target is bleeding
 
* Rampage always hits when target is bleeding
 
* Reduce Bonus hit rate from 3*SkillLv -> 2*SkillLv
 
* Reduce Bonus hit rate from 3*SkillLv -> 2*SkillLv
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=== Spearman ===
 
=== Spearman ===
 
* Power Drive bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
* Power Drive bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
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=== Phalanx ===
 
=== Phalanx ===
 
* Impenetrable Shell: Reduce All incoming damage by 10% then further reducing Physical damage by ((Def/2)% + (Vit Def * Def / 100)) and Magic damage by ((Mdef/2)% + (Int Mdef * Mdef / 100)). Def/Mdef Scaling Ignored by Defense Disregard Effects.
 
* Impenetrable Shell: Reduce All incoming damage by 10% then further reducing Physical damage by ((Def/2)% + (Vit Def * Def / 100)) and Magic damage by ((Mdef/2)% + (Int Mdef * Mdef / 100)). Def/Mdef Scaling Ignored by Defense Disregard Effects.
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* Adjust Shiled Bang + Shield Mastery bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang + Shield Mastery bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
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=== Draconier ===
 
=== Draconier ===
 
* Tornado Break bonus hit went from (SkillLv*20)% -> (SkillLv*10) Flat
 
* Tornado Break bonus hit went from (SkillLv*20)% -> (SkillLv*10) Flat
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=== Shogun ===
 
=== Shogun ===
 
* Sword Quake bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
* Sword Quake bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
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=== Macabre ===
 
=== Macabre ===
 
* Will O' Wisp Duration increased from 30 -> 60 seconds
 
* Will O' Wisp Duration increased from 30 -> 60 seconds
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* Talisman of Shattering Add Frozen, Gullvieg, Counter Stance, Baulders Gift and Sleep to list, Increase damage to (200+100*SkillLv)%. (Max 3)
 
* Talisman of Shattering Add Frozen, Gullvieg, Counter Stance, Baulders Gift and Sleep to list, Increase damage to (200+100*SkillLv)%. (Max 3)
 
* Talisman of Sealing reduces target's natural status resistance by (5+SkillLv*15)% for 15 seconds. (Max 3)
 
* Talisman of Sealing reduces target's natural status resistance by (5+SkillLv*15)% for 15 seconds. (Max 3)
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=== Esper ===
 
=== Esper ===
 
* Corrected Summons stat calculation, should be less buggy
 
* Corrected Summons stat calculation, should be less buggy
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=== Pirate ===
 
=== Pirate ===
 
* New Status Icons
 
* New Status Icons
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* [Edit]: Pirate's Jinx - Skills can Crit scaling with Crit chance. Additionally increases Crit Damage by (5*SkillLv)% doubled for Dagger and Sword. When Skills Crit they ignore (Crit Damage/2)% of targets Physical Resistance from Def. Always ignores Vit Def and Refine Damage Reduction.
 
* [Edit]: Pirate's Jinx - Skills can Crit scaling with Crit chance. Additionally increases Crit Damage by (5*SkillLv)% doubled for Dagger and Sword. When Skills Crit they ignore (Crit Damage/2)% of targets Physical Resistance from Def. Always ignores Vit Def and Refine Damage Reduction.
 
* Pirate's Jinx now increases skill hit chance by (SkillLv * Crit / 5)% always hitting when Crit is 100
 
* Pirate's Jinx now increases skill hit chance by (SkillLv * Crit / 5)% always hitting when Crit is 100
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=== Mercenary ===
 
=== Mercenary ===
 
* New Status Icons
 
* New Status Icons
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* Precision now gives (5*SkillLv)% crit damage
 
* Precision now gives (5*SkillLv)% crit damage
 
* Fixed Killer Instinct damage cap
 
* Fixed Killer Instinct damage cap
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=== Buccaneer ===
 
=== Buccaneer ===
 
* New Status Icons
 
* New Status Icons
 
* Mislead now crits
 
* Mislead now crits
 
* Mislead no longer doubles Hit rate instead Doubles Hit before enemy Agi and bonus 80 Hit
 
* Mislead no longer doubles Hit rate instead Doubles Hit before enemy Agi and bonus 80 Hit
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