2019-10-30
From Project Einherjar
Contents
Items[edit]
- Added Eleanor Wig Yellow to event shop
- Added Alice Wig to event shop
- Added Alice Wig Peach to event shop
- Added Nydhoggur Wig to event shop
- Added Nydhoggur Wig White to event shop
- Added Black Cat
- Added Gothic Pumpkin Head
- Added Book of Magic
- Added Sorcerer Hood
- Added Jjakk
- Fixed some broken sprites pointers
- Fixed Cart/Peco/Falcon Vouchers
Weapon Mastery[edit]
- Fixed Swfitness Lowering Movement Speed
Enchanting[edit]
- Disabled Master Enchanter Wandering (for now)
- Fixed Cast Time Being reversed
- Fixed Cast Delay being reversed
Macabre[edit]
- Fixed Talisman of Sealing still striping
Esper[edit]
- Spirit Bomber now properly does Explosion
Viking[edit]
- New Status Icons
Mercenary[edit]
- Meteor Smash now properly hits 2x with dual pistols
- Meteor Smash is now a toggle
- Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
- Arcane Barrage Atk increased from 75% -> 80%
- Updated some outdated skill descriptions
- Moved Reload Mastery to Mercenary
- Moved Death Mark to Outlaw
Samurai[edit]
- Sprint Cooldown Reduced from 60 -> 25 seconds
- New Status Icons
Daimyo[edit]
- Warmonger now counts Total Str instead of just base Str
- Submission can now apply Break Knee and Break Shoulder at once
- Submission can now apply Warmonger
- Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
- Tsunami Drop now deals double damage to targets with Broken Neck
- Tsunami Drop can now apply Warmonger
- Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
- New Status Icons
Ronin[edit]
- Decrease Aspd Penalty with 1H Sword from 65 -> 60
- Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
- Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
- Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
- Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
- Increase Silent Strike speed damage starts at sooner
- Reduce Stance Delay from 30 -> 10 seconds
- Increase Mushin Movement increase from 7 -> (8+SkillLv)
- Fudoshin now reduces incoming physical damage by (3+SkillLv)%
- Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
- Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
- Added Sword Check to Iaijustu
- Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
- Iaijustu Counter Stike now applies Elemental Effects
- Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
- Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
- Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
- Silent Strike can now apply Iaijustu Stun Effect to full HP targets
- Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
- Removed Banisher
- [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
- New Status Icons
Spearman[edit]
- Increase Aspd Penalty with 1H Spear from 55 -> 60
Phalanx[edit]
- Increase Aspd Penalty with 1H Spear from 45 -> 55
- Increase Aspd Penalty with 2H Spear from 55 -> 70
Necromancer[edit]
- [Remove]: Death Pact
- [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
- Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
- [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
- Evil Land: No longer increase aspd and atk on heal.
- Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
- Control Dead: Remove Summon on kill chance
- Control Dead: Reduce cooldown from 30 -> 10 seconds
Priest[edit]
- Decrease Aspd Penalty with Knuckles from 200 -> 90