2019-07-24

From Project Einherjar
Revision as of 12:33, 24 July 2019 by Stolao (talk | contribs) (Created page with "=== General === * Synchronized with rAthena * Sign quest will now skip the dancing section after 3 failed attempts * Reflect can now trigger effects if it meets the criteria *...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

General[edit]

  • Synchronized with rAthena
  • Sign quest will now skip the dancing section after 3 failed attempts
  • Reflect can now trigger effects if it meets the criteria
  • Fixed Bounty Board not resetting automatically
  • Fixed Zodiac Quest being in wrong order and requiring wrong gemstones
  • Max Storage was lowered from 900 -> 800 (sorry data limits)
  • Favorites tab should no longer be sellable
  • Event Shop Warp now auto unbinds event tickets
  • Fixed Loyalty Shop Price Check
  • Costume Shop now retains Refine (still loses cards)
  • Bleeding now scales off total Str or Int or Dex rather then base


Pets[edit]

  • Enable Pet Autofeed
  • Green Maiden (1631) is now capture-able via Capture Card


Items[edit]

  • Oridecon Pickaxe is now a level 4 weapon


Mining[edit]

  • Increase ASPD per mining level from 1 -> 2


Pirate[edit]

  • Pirate's Jinx now gives (5*SkillLv) Crit damage (doubled for main hand dagger / sword)
  • Pirate's Jinx is now additive with other Prate damage buffs
  • Fixed a bug where Bullet Time was giving 30% bonus damage with off hand pistol
  • Decrease Bullet Time pistol daamge from (3*SkillLv)% -> (2*SkillLV)%
  • Lower Off Hand pistol damage from 55% -> 50%


Buccaneer[edit]

  • Ransack can now crit
  • Whisky Slash now grants endow before damage is dealt
  • Air Slash now grants endow before damage is dealt
  • Fixed a bug where Merciless was giving 30% bonus damage with off hand pistol
  • Increase Merciless pistol damage from (3*SkillLv)% -> (4*SkillLV)%
  • Merciless is now additive with other Pirate damage buffs
  • Exploit Shot is now additive with other Prate damage buffs
  • Mislead max level lowered from 5 -> 1
  • Mislead now doubles skill bonus crit damage on target
  • Mislead now does 200% damage and has a flat 75% bleed chance
  • Fixed Demolition Force being (15*SkillLv)% instead of intended (10 + 18*SkillLv + Int*SkillLv/3)%
  • Decrease Corkscrew damage from (100+90*SkillLv)% -> (50*SkillLv)%
  • Increase Corkscrew knock back from 2 -> 3
  • Increase Corkscrew snare from 0.5 -> (0.25*SkillLv) seconds


Mercenary[edit]

  • Killer Instinct is now additive with other Pirate damage buffs
  • Lowered Killer Instinct Bonus Damage range from 2*SkillLv~10*SkillLv -> SkillLv~5*SkillLv
  • Lowered Killer max damage threshold from 50% -> 25% target max hp
  • Fixed a bug where Reload Mastery was giving 30% bonus damage with off hand pistol
  • Decrease Reload Mastery pistol damage from (3*SkillLv)% -> (2*SkillLV)%
  • Reduce Damage of Quickshot, Dark Filament, Armshot, Legshot and Headshot to (30*SkillLv) but hits twice with dual pistols
  • Lower Reload Mastery ASPD from (3*SkillLv)% -> (2*SkillLv)% but doubled during Arcane Barrage


Spearman[edit]

  • New Icons


Phalanx[edit]

  • New Icons
  • Lower Javelin Toss max level from 10 -> 5
  • Change Javelin Toss damage from (75+10*SkillLv) -> (40*SkillLv)


Draconier[edit]

  • Adjusted Skill Orders
  • [New]: [Research Dragons Breath]: Toggle - Elemental Player skills and Dragon skills have a (SkillLv*5) chance to remove physical buffs from target and deal (SkillLv*100) flat bonus damage for each effect removed. (Max 5)
  • [New]: [Research Dragons Scale]: Toggle - Increase Player and Dragon Physical Skill Damage Scales by a flat (SkillLv*Soft Def/3 + SkillLv*Hard Def) and provoke target to attack caster. (Max 5)
  • [New]: [Dragon Temper]: Passive - When Dragon uses a Skill it has a chance of causing status effects to target. Fire = Burn, Water = Freeze, Earth = Slow, Wind = Stun, Dark = Fear. (Max 1)
  • [Temper + Bite]: Burn: 100% 30 Seconds, Freeze: 50% 3 Seconds, Slow: 100% 15 Seconds, Stun: 25% 3 Seconds, Fear 75% 5 Seconds
  • [Temper + Charge]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*2)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
  • [Temper + Magic]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*5)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds


Viking[edit]

  • Dying Breath no lower lowers Def and Mdef
  • Lower Dying Breath Atk from (40+8*SkillLv)% -> (10*SkillLv)%
  • Increase Last Stand chance from (6*SkillLv) -> (10*SkillLv+10)%
  • Increase Dying Breath chance from (6*SkillLv) -> (5*SkillLv+5)%
  • Increase Husky HP Recovery from (SkillLv*10 + SkillLv*Vit/10) -> SkillLv*100
  • Thor's Might no longer grants Lightning weapon instead converts 20% of damage to wind property
  • Increase Thor's Might duration from (10+20*SkillLv) -> (30+SkillLv*30) Seconds
  • Increase Berserker Rage Buff points to from 50/25/10 -> 75/50/25% Max HP


Shogun[edit]

  • Death Charge damage increased by +100% when sprint is active


Macabre[edit]

  • Executioner Deals bonus damage when target is below 25% HP or bleeding