2019-06-06
From Project Einherjar
Contents
General[edit]
- Perfect Hide now effects Cloaking and Chasewalk
Weapon Mastery[edit]
- Fixed Swiftness ASPD cap increase not checking for Weapon types
Pets[edit]
- Added Rafflesia Pet
- Smokie now passive gives perfect hide instead of needing to cast
Enchanting[edit]
- Reduced max movement speed on flow enchantment from 15 -> 5
Adept[edit]
New Icons
Necromancer[edit]
- Bone Magic no longer grants a buff instead just summons a large skeelton
- Fixed Bone Magic summons stats
- Fixed Zombies Stats
- Devour Spirits now scales with healing bonuses
Rogue[edit]
- Fixed Snatcher message spam
Macabre[edit]
- Executioner Now restores 50% damage as HP and 1% as SP chance based on targets % missing HP
- Soul Eater No longer restores SP instead has a 20% chance to gain a spirit sphere
Buccaneer[edit]
- Fixed Ransack message spam
Mercenary[edit]
- Reduced ranking atk bonus from 25 + min(75,(Fame/Rank/5)) -> 5 + min(45,(Fame/Rank/3))
- Reduced fame atk bonus from min(Fame,200)/2 -> min(Fame,100)/2
Daimyo[edit]
- War Insanity is now a Daimyo skill instead of a Shogun Skill
- War Insanity now requires level 1 Heal Wounds
- Harsh Lesson Confuse chance increased from 25% -> 50%
- Fear of Death Fear chance increased from 25% -> 50%
Draconier[edit]
- Viciousness is now useable
- Hatch Fire Dragon is now useable
- Hatch Earth Dragon is now useable
- Hatch Wind Dragon is now useable
- Hatch Water Dragon is now useable
- Red Eye Dragon is now useable
- Jade Dragon is now useable
- Golden Dragon is now useable
- Blue Sea Dragon is now useable
- Hatch Shadow Dragon is now useable
- Violet Dragon is now useable
- Note: for now you can freely switch between dragons for testing but later will not be the case.