2019-03-28

From Project Einherjar
Revision as of 17:11, 28 March 2019 by Stolao (talk | contribs) (Arcane)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

General[edit]

  • Fixed Hode Quest giving 1/10 job exp
  • Added Damage Test room, located in the event shop
  • Fixed being stuck in cell when going to Tantale Isle
  • Lower Max ASPD from 193 -> 190 (7.14 -> 5 A/S)
  • Added a new effect to allow for breaking of ASPD limit
  • Brasilis Now enabled

Items[edit]

  • Added Backpack to Event Ticket Shop and Cash Shop
  • Mage Hat (Default) is now recolorable
  • Doppelganger Contract can now be stored
  • Refine Tickets can now be used at any basic refine npc

Weapon Mastery[edit]

  • Books are now Safeguard

Star Gladiator[edit]

  • Enjoyable Rest has a 3% chance to reset feelings and hate per tick of SP regen

Mercenary[edit]

  • Aimbot Proc Chance increased from (Luk * 7 / 3 + 10) / 1000 -> (Luk * 2 + 20 * SkillLv) / 1000
  • Requiem randomly applies Leg, Head or Arm Shot to target
  • Black Powder lowers target hit by 25%
  • Death Mark: Marks a target increasing all damage to them for 6 seconds then detonates dealing damage increasing with damage taken by monster while mark was active, the damage dealt ignores all resistances.
  • [Lv 1]: 7% Damage | 110% Atk + 7% of Damage Taken
  • [Lv 2]: 14% Damage | 120% Atk + 14% of Damage Taken
  • [Lv 3]: 21% Damage | 130% Atk + 21% of Damage Taken
  • [Lv 4]: 28% Damage | 140% Atk + 28% of Damage Taken
  • [Lv 5]: 35% Damage | 150% Atk + 35% of Damage Taken
  • Total Damage increase is 14%,29%,46%,63%,82% from mark

Spiriter[edit]

  • Psychic Cutter should scale properly
  • Psychic Slicer should scale properly

Macabre[edit]

  • Fixed Endless Nightmare not sleeping target
  • Endless Nightmare now fails against non-sleeping targets instead of dealing 1 damage
  • Shivering Wheel should scale properly
  • Executioner should scale properly
  • Soul Eater Should no longer miss

Mystic[edit]

  • [Removed]: Arc Blessing
  • [New] Blessing of Freyr: Reduce incoming damage by (SkillLv * 2)% [2,4,6,8,10% reduction] (Max 5)
  • [Edit]: Force Palm: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35%
  • [Edit]: Serpent Flame: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 49%
  • [Edit]: Blizzard: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance unchanged
  • [Edit]: Charge Bolt: Increase Max Level from 5-> 7, Max Level Damage unchanged, Bonus Int at Max Level unchanged
  • [Edit]: Stone Edge: Increase Max Level from 5-> 7, Max Level Damage Changed to 700~1400%
  • [Edit]: Venom Bane: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance unchanged
  • [Edit]: Acid: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 35 -> 49%
  • [Edit]: Shine Plasm: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 35%
  • [Edit]: Grants: Increase Max Level from 5-> 7, Max Level Damage unchanged
  • [Edit]: Dark Convulsion: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35%
  • [Edit]: Shade Comet: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 49%
  • [Edit]: Astral Blast: Increase Max Level from 5-> 7, Max Level Damage from 600 -> 750, Max Level Chance from 25 -> 49%

Arcane[edit]

  • [Edit]: Mind Essence: Renamed 'Kvasirs Knowledge' no longer checks for book, Max Level decreased 3 -> 1
  • [Edit]: Fire/Water/Earth/Wind Essence: Max Level decreased 7 -> 4
  • [Edit]: Soul Essence: Renamed 'Path of Njor' Increase Max level from 3-> 5, Max SP increased from 35% -> 50%


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